Oct 25, 2006, 12:32 AM // 00:32
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#1
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Academy Page
Join Date: Oct 2006
Profession: W/E
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Mystic Orders 4v4 build.
Being a total noob to TA, i have no idea how this would work out.. but. How cool would it be to make a team of 4 dervish primaries with a D/Mo healer, and a D/N orders spam all using mysticism for insane e-management.. initiates blessing for heals ect, and using Mystic Twister in coordination for a spike.
12 Myst ( 9+3)
12 Blood
13 Wind prayers ( 9 + 1 + 3)
6 Earth ( 3 + 3)
{e} Zeal
Awaken the blood
Dark Fury
OoP
Initiates blessing
Mystic Healing
Mystic Regen
Watchfull intervention
Dark Fury serves no purpose really other than a spamable group enchant. OoP + DarkFury + Mystic Healing nonstop while having 7 enchants running. Spamable group heal + 2 enchants to fuel the other 3 dervishes. Keep watchfull intervention on the entire 4 man group. Assumes a 20% enchanting mod. Initiates blessing here heals the D/No every time the orders ends. With the bonus from myst its +56 hp. Plus you are spaming a heal party, and you have 10+ regen from mystic regen. HP is low, but Watchfull intervention helps.
D/Mo
12 ( 10 + 2 ) Mysticism
14 ( 11+1+2) wind prayers
10 protection.
{e} Pious renewal
RoF
Mend ailment
Imbue health
Pious Restoration
Mystic Twister
Mystic Healing
Featherfoot Grace
RoF might be a weak heal here.. but it works well with mysticism and as self healing with pious renewal. Mystic Healing is a spammable Heal party at 5e used in conjunction with the D/N. Imbue health here is the big heal. 41% of your max health. Thats a good 170 HP heal. the 2 enchants droping every 6 seconds grants you 12e and a 64 health. No energy problems.
D/?? x2
12 (10+2) Mysticism
14 (11 + 1 +2) Scythe Mastery
11 ( 10 + 1) Wind Prayers
{e} Wounding Strike
Harriers Grasp
Pious restoration
Whirrling Charge
Mystic Sweep
Guiding Hands
Mystic Twister
Rez
The 2 mellee Dervishes can spam DW, and attacks against moving targets cause criple.
Use 3 people with Mystic Twister in coordination to keep their healer occupied every 12 sec. I think the D/Mo I have listed sucks but Im sure someone will make something like this and destroy everyone. Mystic Twister does 100+100+119 to everything in the area. And with constant OoP up the mellee dervishes would be wrecking balls using Guiding hands. Oh, and tons of hex management, the 3 Mystic Twister Ds can drop 3 hexes with mystic restoration by droping OoP.
Not sure about the D/Mo... but I think a Dervish orders team abusing mysticism would be sweet. Now I know one well of the profane and you are screwed.. but still.
Last edited by furbat; Oct 25, 2006 at 12:57 AM // 00:57..
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Oct 25, 2006, 04:47 AM // 04:47
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#2
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Academy Page
Join Date: Oct 2006
Profession: W/E
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So, any sugestions? Comments?
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Oct 30, 2006, 09:33 PM // 21:33
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#3
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Frost Gate Guardian
Join Date: Oct 2006
Location: A house :)
Guild: LaZy!
Profession: Mo/
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Dervishes are a great class, i fought against loads today in PvP and i was completely decimated by them . I need some sort of anti dervish build <---like that. An all Dervish team would be funny, something that needs to be done.
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Nov 12, 2006, 09:18 PM // 21:18
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#4
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Academy Page
Join Date: Oct 2006
Profession: W/E
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Ok, after playing around a bit this is what I have decided for a 4 man group.
Keep the orders spaming D/N, and drop the D/Mo. No point really.
1) D/W.
15 scythe mastery, 9 myst, 12 wind.
Wounding Strike
Twin Moon Strike
Mystic Sweep
Wild Blow
Mystic Twister
Dwaynas Touch
Pious Healing
Rez
2) D/Mo
14 Scythe 11 wind 12 myst
Ermites Attack
Mystic Sweep
Imbue Health
Mystic Twister
Avatar of grenth
Pious Healing
Mending touch
Rez
D/?
15 scythe, 14 wind, 3 mysticism
Ermites Attack
Twin Moon Strike
Mystic Sweep
Mystic Twister
Zealous Vow
Harriers grasp
Harriers haste
Dwayna's Touch
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Nov 13, 2006, 04:31 AM // 04:31
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#5
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Academy Page
Join Date: Jan 2006
Location: In your closet.
Guild: Steve Erwin wants a [Rez]
Profession: W/E
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Scythe mastery dervishes hit hard. I have a few suggestions.
Heart of Fury is a good skill to use to lower than insanely slow AS of the scythe.
Chilling Victory is extremely powerful, but has a high energy cost and therefore should not be used by your heroes as they will spam and run themsevles dry of energy. It is a good skill for the leader to use to finish of an opposing caster.
Avatar of Lyssa is much more powerful than it appears, use Chilling Victory when a warrior is using Frenzy or Healing Signet (Both is hilarious) and watch the results.
Your first Dervish has Mystic Twister and Dwaynas touch, yet i see no enchantments on its skill bar, a problem maybe?
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Nov 13, 2006, 04:43 AM // 04:43
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#6
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Desert Nomad
Join Date: Mar 2006
Guild: The Benecia Renovatio [RenO]
Profession: Mo/
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Quote:
Originally Posted by Llednar
Chilling Victory is extremely powerful, but has a high energy cost and therefore should not be used by your heroes as they will spam and run themsevles dry of energy. It is a good skill for the leader to use to finish of an opposing caster.
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You know there are no Heroes or Henchmen in Team Arenas, right? You also know you're in the Team Arenas fourm, right?
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Nov 15, 2006, 03:18 PM // 15:18
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#7
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Academy Page
Join Date: Oct 2006
Profession: W/E
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Quote:
Originally Posted by Llednar
Your first Dervish has Mystic Twister and Dwaynas touch, yet i see no enchantments on its skill bar, a problem maybe?
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Ahh, good call. Maybe just drop pious healing for an enchant. The orders D/N should be keeping 2 enchants up on the dervishes alone. Also, I have found that IAS is not as valuable on a dervish as using ermites + mystic sweep.
with an attack speed of 1.75... getting 2 3/4 cast attack abilities on a 4 sec cool down increases your damage a great deal. Also you can pretty much just attack right through attack speed debuff hexes.
I have a feeling those two attack abilities will be nerfed soon, and any dervish build that doesnt take atvantage of mystic + ermites is gimp.
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Nov 19, 2006, 01:37 PM // 13:37
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#8
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Krytan Explorer
Join Date: Jun 2006
Location: Romania
Guild: None atm
Profession: Mo/
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What's Initiate's Blessing
Not in my skill list, and I have every single Dervish skill except that damned Ebon Dust Aura.
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Nov 21, 2006, 12:57 PM // 12:57
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#9
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Ascalonian Squire
Join Date: Nov 2006
Location: Australia
Guild: Diabolic Influence [Di]
Profession: N/
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orders+dervs? SWEET! Think about making that Orders a full fledged Necro/Monk so that way he can take soul reaping to his advantage aswell as having a longer lasting higher damage order. And i particually think that monk heals on a necro work nicely (heal area to heal urself, Heal Hands as your elite, Heal Other as a safety) This should be fun, ill try it out if i got time.
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Dec 02, 2006, 02:55 AM // 02:55
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#10
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Ascalonian Squire
Join Date: Feb 2006
Location: Teh Matrix
Guild: O Crap There Goes Our [Monk]
Profession: Me/
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you're definitely going to want to take off awaken blood if you're trying to keep OoP up the whole time... the 2x sac will kill you pretty quick - and you may run into trouble with 3x sup runes, but it could work since enchants are dropping left and right. but yeah... boo awaken blood.
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